The amplitude of the wave, if this projectile is wavy
.
Whether or not the projectile is armor piercing.
Whether or not this projectile changes direction during it's lifetime.
A list of condition effects applied by this projectile.
Note that effects are applied by the server independently of this list, and modifying this list will not change the effects applied.
The damage applied by this projectile, if it is not given by a range.
The frequency of the wave, if this projectile is wavy
.
A local identifier for the projectile if this projectile is part of a list.
The lifetime of this projectile, in milliseconds.
Unknown.
The maximum damage applied by this projectile, if it is not given by the damage
.
The minimum damage applied by this projectile, if it is not given by the damage
.
Whether or not this projectile hits multiple entities.
The name of the projectile.
Whether or not this projectile follows a parametric path (like Bulwark projectiles do).
Whether or not this projectile passes through obstacles.
The speed of this projectile. Units are unknown, but most likely tiles/second
Whether or not this projectile follows a wavy path (like staff projectiles do).
Generated using TypeDoc
The properties of a projectile loaded from the Objects resource.